Global Gambling Market to Reach $565 Billion by 2022

Global Gambling Market

This report describes and evaluates the global gambling market. It covers the so-called historical period from 2014 to 2018 and the forecast period for 2018 to 2022, which covers two five-year periods.

A.D. With an annual growth rate of 4.1% and an annual growth rate of 4.1% (CAGR), the global gambling market is expected to reach $ 449.3 billion in 2018, and a 5.9% CAGR is expected to reach $ 565.4 billion by 2022.

Historical growth has been driven by economic growth, favorable visa policies and initiatives, emerging market growth, rapid urbanization, increased mobile gambling, and an increase in the number of female gamblers. Factors that negatively affected the growth of the historical period were high tax rates and unpredictable weather conditions in casinos. Legalization of gambling in the future, global economic growth, increasing use of social media and changing consumer gambling practices will lead to growth. Factors that may hinder the future growth of this market include strict government regulations on gambling and changes in demographics.

The gambling market is divided into casinos, lotteries, sports betting and many more. The lottery segment was the largest segment of the 2018 gambling market at 46.1% or $ 207.3 billion. The sports betting segment is expected to grow by 6.9% CAGR.

The casino market is divided into offline, online and virtual reality (VR). Offline gambling was the largest segment of the casino market in 94.3% in 2018. The VR gambling segment is expected to be the fastest growing segment in the future at 21.7% CAGR.

The sports betting market is paid more by offline, online and VR channels. Offline gambling was the largest segment of the sports channel betting market in 2018 with 65.7%. The VR gambling segment is expected to be the fastest growing segment with a CAGR of 14.3%.

The lottery market is also divided into Offline, Online and VR. Offline gambling was the largest segment of the lottery channel market in 96.2% in 2018. The VR gambling segment is expected to be the fastest growing segment with a CAGR of 14.9%.

The other gambling market is divided into Offline, Online and VR. Offline gambling was the largest segment of the Gambling market in 2018 with 94.4% of sales. The VR gambling segment is expected to grow by 15.6% in the future with a CAGR.

Asia-Pacific was the largest gambling market, following 32.7% of the global market in 2018, followed by North America, Western Europe and beyond. In the future, Asia-Pacific and Africa will be the fastest growing regions in the gambling market, growing at 7.9% and 7.7% CAGRs, respectively. These are followed by South America and Eastern Europe. Markets are expected to grow at 6.13% and 6.12% CAGRs.

The gambling market is divided into a relatively small number of small entities. The players on the market include China Sports Lottery, China Welfare Lottery, Sociedad Estatal Lotteries and Austas del Estado SA, Las Vegas Sands Corporation, Japan Takaarakuji Lottery and Galaxy Entertainment Group Limited.

The global entertainment market, which is part of the casino market, has grown by 4.5% CAGR since 2014. In 2018, it reached $ 511.3 billion. The 6.3% CAGR is expected to reach $ 652.6 billion. A.D. By 2022, the gambling market will be the largest segment of the entertainment market in 2018, accounting for 87.9% of the total. The amusement park segment is expected to grow at a CAGR of 8.9% in 2018 and grow rapidly in the amusement market. -2022.

The biggest opportunities in the global gambling market are in the offline lottery segment, which will generate $ 48.1 billion in annual sales worldwide. Gambling is the largest in China at $ 23 billion. Market-oriented strategies for online gambling include adopting advanced security measures in online gambling, investing in mobile gambling, investing in branded casino games and gambling apps for smartwatches, and the use of large format slot machines and large data analytics. . Strategies accepted by players in the gambling industry include the introduction of new lottery products, simple payment methods and expansion into developing countries.

To take advantage of these opportunities, the author advises gambling companies to focus on skill-based games and games, invest in mobile apps, focus on the demographic structure of retirees and seniors, and focus on related marketing and other strategies.

Companies mentioned

  • China Sports Lottery
  • Chinese Charitable Lottery
  • Japanese Takaarakuji Lottery
  • Las Vegas Sands Corporation
  • Sosedad Statal Lottery and Aisestas del Estado SA

Gambling Global Market Opportunities And Strategies To 2022

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Gambling Global Market Report 2019 from the author provides the strategists, marketers and senior management with the critical information they need to assess the global gambling market.

Reasons to Purchase

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  • Utilize the relationships between key data sets for superior strategizing.
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  • Gain a global perspective on the development of the market.

Description: Where is the largest and fastest growing market for the gambling market? How does the market relate to the overall economy, demography and other similar markets? What forces will shape the market going forward? The global gambling market report to 2022 report from the author answers all these questions and many more.

The report covers the following chapters

  • Executive Summary – The executive summary section of the report gives a brief overview and summary of the report
  • Report Structure – This section gives the structure of the report and the information covered in the various sections.
  • Market Characteristics – The market characteristics section of the report defines and explains the gambling market. This chapter also defines and describes the services and related goods covered in the report.
  • Product Analysis – The product analysis section of the report describes the leading products in the gambling market along with key features and differentiators for those products.
  • Supply Chain – The supply chain section of the report defines and explains the key players in the gambling industry supply chain.
  • Customer Information – This chapters covers recent customers’ trends/preferences in the global gambling market.
  • Trends And Strategies – This chapter describes the major trends shaping the global gambling market. This section highlights likely future developments in the market and suggests approaches companies can take to exploit these opportunities.
  • PESTEL Analysis – This chapter describes the market opportunity assessment through the PESTEL analysis.
  • Regulatory Landscape- This section describes the regulatory landscape of gambling in major countries globally.
  • Emergence Of Augmented Reality And Virtual Reality – This section describes the emergence of augmented reality and virtual reality in the gambling market
  • Illegal Gambling Market – This section provides information about illegal gambling such as underground casinos, sports betting and other illegal online gambling statistics in some major countries.
  • Global Market Size And Growth – This section contains the global historic (2014-2018) and forecast (2018-2022) market values, and drivers and restraints that support and control the growth of the market in the historic and forecast periods.
  • Regional Analysis – This section contains the historic (2014-2018), forecast (2018-2022) market value and growth and market share comparison by region.
  • Segmentation – This section contains the market value (2014-2022) and analysis for different segments.
  • Global Macro Comparison – The global gambling market comparison with macro-economic factors gives the gambling market size, percentage of GDP, and average gambling market expenditure.
  • Regional Market Size and Growth – This section contains the region’s market size (2018), historic (2014-2018) and forecast (2018-2022) market value, and growth and market share comparison of countries within the region. Industry metrics covered in this section include: employees and enterprises. This report includes information on all the regions Asia-Pacific, Western Europe, Eastern Europe, North America, South America, Middle East and Africa and major countries within each region. The market overview sections of the report describe the current size of the market, background information, government initiatives, regulations, regulatory bodies, associations, corporate tax structure, investments, and major companies. This information is also given for the two largest economies in the world, the USA and China.
  • Competitive Landscape – This section covers details on the competitive landscape of the global gambling market, estimated market shares and company profiles for the leading players.
  • Key Mergers And Acquisitions – This chapter gives the information on recent mergers and acquisitions in the market covered in the report. This section gives key financial details of mergers and acquisitions which have shaped the market in recent years.
  • Market Background – This section describes the amusements market of which the gambling market is a segment. This chapter includes the global amusements market 2014-18 and 2018-22 values, and regional and country analyses for the amusements market.
  • Recommendations – This section includes conclusions and recommendations based on findings of the research. This section also gives information on growth opportunities across countries, segments and strategies to be followed in those markets. It gives an understanding of where there is significant business to be gained by competitors in the next five years.
  • Appendix – This section includes details on the NAICS codes covered, abbreviations and currencies codes used in this report.

Markets Covered:

  • By Product Type – Casino, Lotteries, Sports Betting, Others
  • By Channel Type – Offline, Online, Virtual Reality (VR)
  • Companies Mentioned: China Sports Lottery, China Welfare Lottery, Sociedad Estatal Loterías y Apuestas del Estado S.A., Las Vegas Sands Corporation, Japan Takarakuji lottery
  • Countries: UK, Germany, France, Spain, Italy, Belgium, Denmark, Finland, Ireland, Netherlands, Norway, Portugal, Sweden, Switzerland, China, Japan, India, Australia, Hong Kong, Indonesia, Malaysia, New Zealand, Philippines, Singapore, South Korea, Thailand, Vietnam, Russia, Czech Republic, Poland, Romania, Brazil, Argentina, Chile, Colombia, Peru, Venezuela, Saudi Arabia, Israel, Turkey, UAE, Egypt, Nigeria, South Africa, USA, Canada, and Mexico
  • Regions: Asia Pacific, Western Europe, Eastern Europe, North America, South America, Middle East, Africa
  • Time series: Five years historic and forecast.
  • Data: Ratios of market size and growth to related markets, GDP proportions, expenditure per capita
  • Data segmentations: country and regional historic and forecast data, market share of competitors, market segments.
  • Sourcing and Referencing: Data and analysis throughout the report is sourced using end notes.
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